You will definitely see more angry faces in the arena!ģ)The Dark Prince: The Dark Prince saga never seems to end. Either way, this change will definitely broaden the scope of the meta. If your opponent is a tad bit slow to react to the xbow and mortar, it will be a hard way out for them, because then the opponent will have to just simply protect them. This is primarily because their usage rates had gone very low, and also because supercell wasn’t getting enough hate comments. Their deploy time is being reduced down to 3.5 seconds from 4 seconds. Out of nowhere the xbow and mortar are receiving a buff. I expect the mini pekka to be one of the most used cards in the game after this buff.Ģ)The Xbow & Mortar– That’s right. This buff is actually a very big one as it will now one shot many meta cards in the game. It was unarguably one of the best cards in the game. This is a very surprising buff seeing how well used the mini Pekka was. It’ll now 1 shot electro-wizard, musketeers, and wizards. It’s damage is being increased by 4.6%, or from 570 up to 598. In this round of balance changes supercell has taken a very different approach of the cards to be buffed, as almost none of the cards that are buffed were expected to be, except maybe the Ice Wizard.ġ ) The Mini Pekka: The Mini Pekka is receiving a buff. The Electro Wizard is a very strong card and somewhere along the lines there was always another nerf coming, just to tone it down a little. Although this change is very ,very subtle, it ensures consistency with other cards. The Ram will now charge in 4 tiles instead of 3, and the barbarians will spawn from it after 1 second instead of 0.8 seconds.ĥ)The Electro Wizard: To wrap up the nerfed cards in this balance update, the electro wizard is being nerfed by reducing its health by 2%. Well, as time went by, the Battle Ram turned out to be one of the strongest cards in the game and is hence receiving a slight but meaningful nerf. When the Battle Ram first came, barely anyone found it to be a useful card, let alone being OVERPOWERED. This will ensure 3 musketeer heal wont ruining matches and phones, because it can really be very frustrating at times.Ĥ) The Battle Ram: Lets face it. The duration decrease means that it will now heal 440 HP (from 616Hp). It will also have a more consistent healing tick. It’s duration is decreasing to 2.5 seconds (from 3 seconds). I would say this is a very balanced and deserved nerf, and it will allow for more skilled gameplay instead of just spamming graveyard.ģ) The Heal Spell: The Heal spell was clearly too powerful in combination with the Three Musketeers, and it is hence receiving a nerf. An uninterrupted graveyard could almost take down a tower on it’s own, and supercell believes that this nerf will ensure that it is not that big of a menace to deal with anymore. It’s duration is being reduced from 10 seconds to 9 seconds, and it will now spawn 15 skeletons instead of 17. Nevertheless it is good to see the Night Witch finally being nerfed.Ģ) The Graveyard: The graveyard had a slightly better win rate, and is hence getting nerfed. Another thing peculiar about the update is that if it the Night Witch was actually so overpowered, why did they wait 2 months to nerf her? Clearly a very surprising move by supercell. Now that you look at the magnitude of this nerf, one can clearly see that for the cost of 4 elixir, she was extremely overpowered. The obvious implication of this nerf is going to be millions of players complaining about not being able to play with the Night Witch in her glory days. This clearly indicates what a beast she was before the nerf. Many troops will now survive one extra shot from her and her reduced range means she will no longer evade the king tower when hitting the princess tower. Her damage is being reduced by 9%, range by 11%, Bat spawn speed to 7 seconds (from 6 seconds), and she will now spawn 2 bats upon dying instead of 3. So let’s get into them!Įvery round of balance change is accompanied by some nerf, which is done by toning down various cards.ġ) The Night Witch: The Night Witch is getting absolutely destroyed. This time Supercell has taken a very different approach on various cards, and there are not that many cards that are being tweaked. It’s been a few months since the last balance change came and this was mainly due to the fact that so many new items were getting added in game. Hey guys, it’s time for another round of balance changes.
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